Live sports events are one of the most challenging productions in today`s world. Almost all the graphics are sent to air randomly and an extremely fast reaction is needed. Sports graphics is a demanding application field – where historical and live data presentation is required instantan eously for display. Apart from simple data graphics, one is also looking for a flexible and open system that allows creating complex computations to present play analysis, predictions, contests, and viewer interaction, polls, play simulations etc.

Concept that although to some extent the different types of sports share a common ground, they differ from each other and those differences must be taken into account during production.

Graphic Templates can be design on any preferred platform. The templates are then automated by integration with Live Data being captured on the field. Data Capture interfaces are provided for optimal operation and being able to capture every minute detail very quickly. This data is then available to producers to present by means of Live Intutive Graphics.

For each of the different sports, a dedicated controller is available. A large portion of those controllers share some features, but some parts differ from each other in order to address the specific rules of the relevant sport and the different needs of each production. Typically the controller will contain two main tabs; the pre-game tab will allow the operator to easily prepare for the game - rosters and line ups are set, statistical data of each of the players is pulled out etc; the production tab is than used during the game itself. The operation is incredibly quick, no more than 2 clicks are needed in order to take graphics to air, data is retrieved from statistical collection systems in real time and clocks are automatically activated

 


 

 

 

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